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CoolFilmStudios

11
Posts
A member registered Jul 01, 2020

Recent community posts

na code is too confusing

Anyone knows the current development of gd and Alex Basics: Scrina's Sensors? Just want to know how those games are going as mrdrnose seems too busy to update this game right now.

Just found out that its data 12 with all the dcoin words.

Now how to configure the code to increase the amount of coins

yeah what the hell is all of this


"code"?

you can also hack the save files, im trying to do that now but i can't read code

I know right?! it so frustrating for me.

I'm going to try to hack my save data to get lots of dcoins. But which one? There Several files

I know to have backups ready in case game has a heart attack if I try and do this

I Already said this on the wiki comments so i will link that here, https://eternitydev-wiki.fandom.com/wiki/Alice_Freudenmacher. (And I Don't have a wiki account as of making this post, just so you know.) But I will copy and paste this here with a few adjustments so I can spread the work about this "issue". It's about Alice in the History level.

While Alice was too predictable in the old builds, now she is too unpredictable in the new builds. The old builds was just her running and her appearing behind any door when the clock strikes 12. Now that was a little repetitive and can get a little boring after a while. Now there's clones of her and i can't tell what's real and fake, and while dash and ricochets are fine, they are too often. And Alice spawns in secret locations too, i.e. the forest. Now that is too much and can be a bit too nerve wrecking. We need something more in the middle of both in my option. Here's a suggestion. How about the clones of Alice are not bloody, or there's two limbs instead of three, so that way we can tell if she's a fake or the real deal, and it doesn't need to be obvious. Also, maybe only reserve dashes and ricochets only for if Angell is too far away so that Alice can catch up or to catch her in a corner (And you'll won't be screwed by the way).  And have Alice NOT spawn in the forest.  Although a enemy for the forest that we can kill would be very welcome to me. The New Alice as of right now is the biggest reason i don't like playing the history level anymore.

Here is an accurate, but messy, route for cleany in the math level for everyone. Please note that it's really confusing in some parts (I mean REALLY confusing, Like the drawing doesn't help much), It repeats every 30 seconds or so, and he will go off course if trash (i.e everything on the ground for him) is nearby. I DON'T own the original map. It's made by user devon9141 form build 0.0.8b0.7 about 2 years ago. I just did a poor drawing on top with Microsoft Paint. Enjoy.


It's weird how save files work like that sometimes, and what i also mean by the 1.15.0, i didn't see an sort of negative value item in the store as well. maybe it's just me going crazy, IDK.

(1 edit)

Hey I'm new here, but here's how to get lots of Dcoins in a long grind if you don't have Version 1.15.0.

1. Head to language level in puss mode.

2. head straight to the A rooms. (turn left from elevator hall, then head straight to from the 3 paths, you will find about 7 doors once your there with each door being a tiny white room)

3. In the 5th door to the left, you will find 3 Dcoins.

4. Rinse and repeat.

The amount you get at the end of your grind will depend on how fast the level loads for you and how fast you do the process, so for everyone it will vary. For me I estimate that i got 100 coins every 15-20 minutes doing this process. For some it will be faster and for some it will be slower. Have fun being board.

P.S. I know That FireyDeath4 had posted V 1.15.0, but it doesn't work for me and i lose my belt data so all my artifacts are gone